

#Zbrush duplicate pro#
Of special note, Chisel 3D and VDM (Vector Displacement Mesh) brushes now work with Sculptris Pro mode, providing an easy way to build out your base meshes uses pre-sculpted elements. This release brings feature parity with ZBrushCore and ZBrushCoreMini. Make sure your original subtool and your new chain piece are next to each other in the subtool list, and then, while having the top one selected, go to Tool>Subtool>Merge, and click Merge Down.Patch notes (for all 2021.6 releases) are below: Move the chain links where you want them to be by turning off Solo Mode (if it was on) and turning on transparency. Click that, and now your duplicated subtool is only what you selected. Go to Tool>Geometry>Modify Topology, and there you will see a button that says “Del Hidden”. Select only what you want to keep from the duplicated model. Don’t worry, this has not changed your polypaint information.īy holding CTRL+SHIFT again, we can click the polygroup and use the select brush to select out individual polygroups.

You can now see the polygroups have been assigned different colours to help you see them. This will assign a polygroup to each poly island in the subtool. Under the Tool palette, Polygroups subpalette, there’s a button called Auto Groups. So if you want to duplicate only the chain, here’s what I would do. The ideal solution for what you want to do here is likely to use a combination of Polygroups and the selection brush. But again, you may find it difficult to mask everything except the chain with ease. Anything masked will be darkened, and you can manipulate anything unmasked without worrying about changing the masked areas. You can hold CTRL and click-drag in the same way to drag a dark rectangle over part of your object.

But that might not be ideal because the chain is so close to the leg.Īnother way is with masking. The Selection brush can be used by holding CTRL+SHIFT and click-dragging from the empty document space, and dragging a green box over the part of the subtool you want to select. So how do we select different parts of a subtool? There are a few ways. The links of the chain, however, can be moved freely, so long as you select them properly. The foot is (I would assume) not a separate poly island, because it’s actually welded to the leg and if you selected only the foot and masked everything else, and tried to move the foot, the welded polygons between the foot and leg would stretch to infinity, where ever you moved the foot. Basically, separate poly islands are chunks of the subtool that are not welded together. The subtool can be further broken down into “poly-islands”. A subtool is, of course, one of the object in that Subtool list. Piece of cake, but if you aren’t sure what the right terminology is, it could be hard to know what to Google.Ī Tool is all the stuff that you have in the subtool list.
